A thunder wave can cripple certain sweepers, and again dual screens allows for easier. Dual Screens setup can be disastrous for your enemy. With the prankster ability, 3/4 of your moves have priority. I like to run: Thunder Wave Reflect Light Screen Foul Play. It seems almost counterproductive, but there’s an “Honor Among Trainers” mentality within the competitive scene that works to prevent casual strategies from finding play. I recommend Grimmsnarl instead as a semi pivot-setup. Especially since it can lead to players going into professional play with strategies that, while powerful, are seen as too casual for their own good by the fanbase. Now, there’s no shame in getting a bit of help, but it isn’t exactly what competitive Pokémon is about when it comes down to it. If you do a bit of research, you’ll find countless strategies and guides online that basically build a competitive team for you. Of course, there are ways to save on some time. There’s so much upkeep involved in maintaining a competitive team that you really need to commit to the idea beforehand. It requires an understanding of IVs, dedicated EV training, a knowledge of Egg Moves, a refined clarity on what each Nature does, and enough time to balance an entire team. Not only do its conventions fly in the face of what seems like typical play in the eyes of a predominantly single-player gamer, competitive Pokemon is far more demanding than any story mode in the series. Competitive Pokémon can be quite intimidating to the casual fan.
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